This is a great game. It has nice shooter design and awesome destructible environments. I had a lot of funwith this game. It took me 14 hours, but I could have played longer if I had wanted to.There is quite a bit of driving within the game. Most of the time I hate driving missions, but RFG's driving missions were mostly a lot of fun. There was an earlier mission I had trouble with, but I eventually beat it. Some missions are timed, but even these were fun. I also liked riding shotgun in the one mission type. It was fun to ride around and destroy stuff.Most of the missions are optional or even random. Random missions pop up when you are out and about. They are completely optional and there is never a penalty to skip or even fail them. I liked the destroy convoy random missions, they are fun. The optional missions are always on the map at certain areas. You just have to get to them and accept the mission. If you fail any mission in the game, you are allowed to retry them. Dying, however, will slightly lower morale in that sector.Morale is only needed to receive guerrilla helpers while fighting. Since the enemies respawn no matter what you do, these guerrilla locals will eventually die, and that reduces morale. They are still helpful, however, as there can be quite a few enemies to deal with at one time.The game has a threat meter. Green, yellow, orange, and red. At orange and red many enemies will spawn near you. This includes soldiers of various types, vehicles and air units. Destroying them will only add more as the threat level will increase. The game is called Guerrilla, and I found it wise to pull out and run whenever the threat level was too high. After the threat level drops, I would rearm and go back. Hit-n-run tactics will win the war.Destroying key buildings is a lot of fun. It lowers the control of the Earth Defense Forces in the sector. Also, some buildings will remove soldiers from the area, after the threat level drops. Then there the liberation missions. These are fun! Each mission will also lower control, accept the last mission. The last liberation mission will unlock once control is zero, and completing this mission will free the sector, allowing you to move on to the next sector.When buildings are destroyed they leave salvage. Vehicle and air unit destruction will also leave salvage. There are also mines scattered about the land that can give some salvage. Salvage is required to upgrade weaponry. Gathering lots of salvage is a good thing.The weapons are very cool. The basic weapon is the sledge hammer, useful in combat as well as destroying buildings, even land vehicles. It requires close range, always kills enemy soldiers and uses no ammunition. There are other weapons that unlock in the game. Explosive charges are also great. Once placed, they are set off with a controller key. The first unlocked weapon I did not care for, but then I found the right mix of weapons. You may carry four weapons at a time. Returning to a safe house allows rearming, but there are also supply boxes out and about. One weapon disintegrates the target, and this weapon is good to use against air units.While playing the game, the story plays out nicely. There are radio comments as well as the locals who talk about some of your exploits. The cut scenes are very nice.The graphics are outstanding considering how old this game is. I also liked the music, it was a little sci-fi and neat.Red Faction Guerrilla is a stable game, I had no issues while playing. No lockups are graphic problems. Destroying almost anything was a lot of fun. The liberation missions as well as driving around were both exceptionally terrific. This is a great game.I really wanted to like this game but its bad game mechanics make that impossible. The controls are just sloppy. The driving mechanics are pretty good but not good enough for the percision driving the game demands. The vehicles all have a bouncy response to input that make anything requiring split second responses impossible. Also like all the weapons in Red Faction Guerrilla the cars you must recover on the missions are painfully slow and bouncy. All enemy vehicles respond like race cars. All Faction vehicles respond like they are mounted on a floating pile of Jelly. Getting into and out of vehicles is also a pain. Also Red Faction Guerrilla is heavily dependent on an enemy wave generator, the never ending enemy generator takes away from the fun of being a Red Faction Guerrilla.The Red Faction Guerrilla story is fun. Red Faction Guerrilla has one of the best open environments around. The timed games would have been fun were it not for the mushy game controls Also the recticle for some of charges is not exact yet in one of the mini games you must place a charge on a Hydrogen Barrel and throw it down a pipe quickly. Red Faction Guerrilla suffers from asking you to do too many things quicky when providing a wholely substandard interfect interface to accomplish most tasks. The is no iron sight direct look down in this game, how dumb is that. Red Faction Guerrilla has a rushed to market unfinished quality to it and the game play suffers as a result. Percision tasks requires percision gaming mechanics this game totally lacks. Red Faction Guerrilla is not particularly hard but what you must be skilled at is overcoming the stupidity and lazinessof the developers who gave us a Red Faction Guerrilla with so many lame game mechanics. Nothing proves this more than the game mechanics for the "Walker!" The jetpack did not always engage when you hit the correct button. Yes I brought a brand new controller to insure it was not equipment related. You stand outside a car and push triangle to enter and the character just stands there taking fire. The developers of Red Faction Guerrilla struggled hard to make a game that was extremely challenging for the hard core gamer even on causal mode but in so doing they made the game no fun at all for the causal gamer.My real problem with Red Faction Guerrilla is a less challenging causal mode for have been awesome because; I didnot want so much a challenge I just wanted to blow things up and be a complete beast. Gamers are unique creatures. Hard Core gamers want things to be extremely hard, an adventure where you must conserve every bullet and use stealth. Other gamers love to go it guns a blazing killing anything with a pulse. Still other casual gamers like me just want to go through the whole game blowing stuff up and being a total beast. I don't mind a moderate challenge but the endless enemy spoiling every hope of fun in the game got old quick.The developers of Red Faction Guerrilla forgot that different gamers find fun in different experiences. Red Faction Guerrillawas the perfect game for gamers who want the joy of tearing things to bits. Blowing up bridges, buildings, vehicles, gas works and so much more. Having so many omnipresent enemies ruined what would have been a killer awesome game. The thing that earns omnipresent two stars is the horrible game mechanics, the underpowered weapons and the bouncy unresponsive vehicles for that I can't forgive the developers. If you want someone to do a timed mission you need to provide responsive game play and vehicles and weapons powerful enough to complete the mission successfully.Having loved Red faction one and two (PS2) on the martian, captivating planet, Red faction "Guerrilla" does continue the trend of creating a mindbogglingly cool world to explore, interact with and ultimately blow apart. I'll break this up into pros and cons so you can tease out the elements that are important to you and decide if this game is for you.PROS:-Graphics are great, and scenery is vast and fun to explore. The night-time sky looks amazing; it is decorated by countless stars. There are vehicles. And if you don't have a car, you can simply steal one off the street. Buildings and bridges can be torn down by explosives and hammers, even the really large 10-story ones. The physics of the game are fun and realistic: explosions will send you flying, kill you, or both; driving off a cliff will carry momentum in relation to the size of the vehicle. The weapons are OK, but the explosives are the most fun.CONS:-The main enemy are EDF personnel and moraters--all of which are people; There are no bizarre alien monsters lurking in the uncharted shadows like in the first Red Faction--which was REALLY FUN. Moreover, there are no underground caverns or facilities to explore.-The story-line lacks depth and character development. The characters (AI) are all programmed to behave the same when you interact with them, which makes them very predictable and sometimes boring.-The missions are repetitive and lack novelty.-I feel that a 1st person shooter view should have been added, making it more fun to navigate the game like the other Red Factions--it just feels impersonal using the 3rd person view, especially when enemies surround you.Red faction guerilla does one thing really well. Bustin crap up. Destroying buildings, vehicles and structures with your trusty hammer or maybe a few explosives, after you have done it a few times you'll find that's all you want to do. Just run around tearing up the landscape. Driving is long and rather dull, shooting is inaccurate and sloppy. And after a meandering campaign, the ending is kind of mediocre. The most fun i had with this game was, like i said, just off missions smashing up everything in sight.great gameok